The Case for Digital Adaptation
Part 1 of the Adaptation series
It is the year 2019, and the way players are learning to play board games is evolving, moving beyond physical rulebooks and into the digital space. I believe...
It is the year 2019, and the way players are learning to play board games is evolving, moving beyond physical rulebooks and into the digital space. I believe...
Previously, I made the case that the world was broken, or more specifically the way rules are delivered to players is becoming increasingly frustrating and o...
In my previous two articles I made the case that publishers should be providing a digital version of tabletop rulebooks to better serve players, and then I m...